Conitec 3D Gamestudio Pro A7 v7.05
 - It was never easier to create 1st or 3rd person action games, role playing games, side scrollers, flight and drive simulators, board games, sports games, online games, real-time presentations, virtual exhibitions... or any other 2D or 3D project you can imagine!
Gamestudio is the first all-in-the-box game development system, used by over 100,000 artists, hobbyists, programmers or game development companies across the world. Our clients range from kids who use Gamestudio for their first steps into computer programming, to multinational corporations who use the software for creating all sorts of simulations and advertising games.
Gamestudio is for everyone. It offers three levels of access in one single package:
Beginner: Click together games or prototypes from pre-assembled game templates. A simple action game can be built in a few hours this way.
Advanced: Use our tutorial workshops to learn programming, and create commercial quality applications with the easy and effective lite-C programming language. Use the included level and model editors to create the artwork for your game.
Professional: Include Gamestudio's A7 engine into your software using the Source Development Kit and your own preferred language like C++ or Delphi. Use Gamestudio's straightforward art pipeline based on the FBX format for creating your levels and models with high-end editors such as MAX? or MAYA?.
The A7 Engine - Version 7.07
The engine is the core of the development system - it generates the 3D image and controls the behavior of the virtual world. Gamestudio's A7 virtual reality engine was developed in 2007. Its new Adaptive Binary Tree scene manager switches seamlessly from indoor to outdoor sceneries. The brand new lighting engine overcomes the 8 lights limit of today's 3D hardware and supports an unlimited number of static and dynamic shadow-throwing light sources. Programmers can use plugins for adding new effects and features. The simple and straigthforward C-style DLL interface allows painless access to the engine from all programming languages.
The A7 engine is regularly updated in order to support the newest features of the newest 3D cards. Free A7 updates are released about every six weeks.
Rendering engine
Six degrees of freedom, multiple cameras and render views, multiple monitors
Supports DirectX 9, DirectPlay, DirectShow, DirectSound
Adaptive Binary Tree (ABT) scene manager
Binary Space Partitioning (BSP) / Potential Visibility Set (PVS) (Pro Edition)
Indoor and outdoor support, seamless LOD terrain system
Light manager supports an unlimited number of point and spot light sources
Static and dynamic shadows
Fog areas, Camera portals, reflections and mirrors
Geometric LOD, detail textures, texture compression
Softskin models with shaders, bones and vertex animation, animation blending
Animated sprites and decals
Material properties for static and dynamic objects
PARTICLE & EFFECT Engine
Programmable particle generators for multiple particle types
Beam generators for laser beams and tracer paths
Pre- and postprocessing shaders, supporting shader models 1.0, 2.0, 3.0
HLSL and asm shader languages, FX file import
Bump and environment mapping, light mapping, Multitexturing (up to 8 textures)
Layered sky system with sky cubes, sky domes, clouds and backdrop bitmaps
Weather generators for rain, snow and tornadoes
Programmable effects like lens flares, bullet holes, distortion, fisheye, etc.
Shader workshop and Shader viewer
More than 40 included shaders combining water, cartoon, environment, gooch, bump, lambert, blinn, phong, parallax, occlusion, blur, bloom, dilate, displacements, erode, bleach, sepia, emboss, posterize, lens, and many more effects
Physics & Collision Engine
Polygon level collision detection
Physics objects with gravity, damping, elasticity, friction
Hinge, ball, wheel, and slider joints with motors
Water physics with dynamic wave generation (Pro Edition)
Arbitrary axis rotations for space and flight simulators
Bezier path tracking for camera, actors or vehicles
Mouse picking and manipulating of 3D objects
Slow motion / quick motion effect
2D Engine
Multi-layer system
Animated 3D and 2D sprites
Movie player for fullscreen and sprite-projected movies
GUI panels with various button, slider, display and window types
Truetype and bitmap fonts
Screenshot generator
Sound Engine
Static and dynamic 3D sound sources with Doppler effect
Multichannel streaming sound player
WAV, OGG, MID, MP3, WMA, CD support
Network & Game Engine
Save / Load system for resuming games at arbitrary positions
Multi-player client/server mode for LAN and Internet (UDP)
Multizone/multiserver support for MMOG (Pro Edition)
Expandable through DLL plugins
Links checked on 13/09/08 by link checker bot
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